Development of an Android Application to Identify Fish Species Using Kotlin-based Android Studio
Abstract
Indonesia has a rich variety of fish species, but the understanding and knowledge of the public about these fish species is still limited. This is the background of the problem raised in this research, with the aim of providing education to the Indonesian people about the types of fish in Indonesia. The solution offered is the development of an Android application that can identify fish species in Indonesia. This application is expected to be an effective educational tool for the community. The methods used in the development of this application include collecting data documentation from the internet, literature studies from various research journals, literature, and other scientific articles. The collected data is then used as a basis for application development. Tools used in the development of this application include Android Studio as the main software, Firebase as a database, Kotlin as a programming language, and XML as a markup language for data storage and transmission. Figma is used to design the application interface. Application testing is carried out using the black box testing method to ensure application functionality runs well. The algorithm used in this application is a recursive algorithm for processing fish identification data. With this application, it is hoped that Indonesian people can more easily recognize and understand the types of fish that exist in Indonesia, so that they can reduce the number of fish species in Indonesia.
Keywords
Full Text:
PDFReferences
Andriana, Michelle. 2022. “Mengenal Profesi Project Manager – School of Information Systems.” Retrieved November 4, 2024 (https://sis.binus.ac.id/2022/09/02/mengenal-profesi-project-manager/).
Imamah, Nur, and Fitria Nur Hasanah. 2023. “Android-Based E-Module Development on Network Operating System Material.” Indonesian Journal of Education Methods Development 18(2). doi: 10.21070/IJEMD.V22I.737.
Kourmentza, Eleni. 2024. “Database Administrator (Dba) Job Description +TEMPLATE.” Retrieved November 4, 2024 (https://resources.workable.com/database-administrator-job-description).
Kurniawan, Hamid, Widya Apriliah, Ilham Kurniawan, and Dede Firmansyah. 2020. “Penerapan Metode Waterfall Dalam Perancangan Sistem Informasi Penggajian Pada SMK Bina Karya Karawang.” Jurnal Interkom: Jurnal Publikasi Ilmiah Bidang Teknologi Informasi Dan Komunikasi 14(4):159–69. doi: 10.35969/INTERKOM.V14I4.58.
Maiman, Yuli Milda, and Uswatun Hasanah. 2022. “ANALISIS TINGKAT KONSUMSI IKAN DI DESA ARONGAN, KECAMATAN KUALA PESISIR, KABUPATEN NAGAN RAYA.” JURNAL PERIKANAN TROPIS 9(1):1. doi: 10.35308/jpt.v9i1.4979.
Thirafi, Luthfi, Nora Akbarsyah, and Khoirunnisa Khoirunnisa. 2024. “Analisa Pola Konsumsi Ikan Keluarga Desa Kondangjajar Kabupaten Pangandaran.” Farmers : Journal of Community Services 5(1):56–61. doi: 10.24198/FJCS.V5I1.52707.
Virgantari, Fitria, Sonny Koeshendrajana, Freshty Yulia Arthatiani, Yasmin Erika Faridhan, and Fajar Delli Wihartiko. 2022. “PEMETAAN TINGKAT KONSUMSI IKAN RUMAH TANGGA DI INDONESIA.” Jurnal Sosial Ekonomi Kelautan Dan Perikanan 17(1):97–104. doi: 10.15578/JSEKP.V17I1.11045.
Windy, Windy, and Alfannisa Annurrullah Fajrin. 2023. “PERANCANGAN GAME EDUKASI PEMBELAJARAN BAHASA PEMROGRAMAN JAVA BERBASIS ANDROID.” Computer and Science Industrial Engineering (COMASIE) 9(1). doi: 10.33884/COMASIEJOURNAL.V9I1.7393.
DOI: https://doi.org/10.31294/jtk.v11i1.24456
Copyright (c) 2025 ade setiawan

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
ISSN: 2442-2436 (print), and 2550-0120

