PENGENALAN HURUF, ANGKA DAN WARNA PADA ANAK USIA DINI MELALUI PEMBELAJARAN BERBASIS MULTI MEDIA

Fintri Indriyani, Kurniasih R Sihite

Abstract


Education given to the child at an early age is the basis of knowledge and thought processes in the future to teach toddler son on fundamental matters such as recognizing letters, numbers and colors need determination and patience from the teachers and parents. The basic concept of letters, numbers and colors important to learn as they learn the foundations of mathematics and science to solve problems absences ahead. During this study the letters, numbers and colors done by parents and teachers in schools with the help of tools such as card reading, books, and other props. With media activity is required from parents or teachers to attract children, sometimes even children get bored. Therefore, it is necessary that alternative media can be used as media for early childhood learning through interactive media are packaged in the form of animation is interesting, easy to understand and not boring fast. Educational applications as a learning medium to attract the attention of children to easily learn through play recognize letters, numbers and colors without problems limited the time and place.


Full Text:

PDF

References


Binanto, Iwan. (2010). Multimedia Digital Dasar Teori + Pengembangannya. Yogyakarta : Andi.

Daryanto. (2010). Media Pembelajaran. Bandung : Satu Nusa.

Inra. (2013). Meningkatkan Kemampuan Mengenal Lambang Bilangan 1-10 Melalui Media Edu-Games Bagi Anak Tunagrahita Ringan. Jurnal Ilmiah Pendidikan Khusus Vol. 1, No. 2 Mei 2012. DIambil dari : http://ejournal.unp.ac.id/index.php/jupekhu (25 Oktober 2013).

Pramono, Andi dan M Syafii. (2005). Flash, Dreamweaver , dan PHP untuk aplikasi Website. Yogyakarta : Andi.

Rizky, Soetam. (2011). Konsep Dasar Rekayasa Perangkat Lunak. Jakarta : Prestasi Pustaka Publisher.

Sovia, Rini. (2011). Pembuatan Aplikasi Pembelajaran Berhitung Bagi Anak Playgroup Menggunakan Metode Menghitung Gambar Dengan Menerapkan Bahasa Pemrograman Mecromedia Flash 8. ISSN : 2086-4981. Jurnal Teknologi Informasi & Pendidikan Vol. 4, No. 1 September 2011. Diambil dari : http://jurnal-tip.net/?modul=jurnal&id77. (7 November 2013)




DOI: https://doi.org/10.31294/p.v17i1.737

Copyright (c) 2016 Fintri Indriyani, Kurniasih R Sihite

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

ISSN2579-3500

Dipublikasikan oleh LPPM Universitas Bina Sarana Informatika

Jl. Kramat Raya No.98, Kwitang, Kec. Senen, Kota Jakarta Pusat, DKI Jakarta 10450
Telepon: 021-21231170, ext. 704 / 705
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License
https://jpc.unik-kediri.ac.id/slot-pulsa/ http://cbtdikpora2.bantulkab.go.id/slot-maxwin/ https://kotasehat.depok.go.id/-/slot-pulsa/ https://kotasehat.depok.go.id/-/slot-gacor/ https://kotasehat.depok.go.id/-/slot-gopay/ https://smkppnmataram.distanbun.ntbprov.go.id/-/slot-kamboja/ https://smkppnmataram.distanbun.ntbprov.go.id/-/slot-deposit-pulsa/ https://ebphtb.karimunkab.go.id/log/slot4d/ https://ebphtb.karimunkab.go.id/log/bandar-togel/ http://conference.fortei.unp.ac.id/public/slot-dana/ http://conference.fortei.unp.ac.id/public/slot88/ https://diskop.ntbprov.go.id/.tmb/slot-pulsa/ https://diskop.ntbprov.go.id/.tmb/slot-hoki/ https://simasn.malutprov.go.id/vendor/slot-bonus/ https://simasn.malutprov.go.id/vendor/slot-thailand/ https://asnunggul.lan.go.id/assets/components/components1/ https://asnunggul.lan.go.id/assets/components/components2/ sundaempire787 Poskobet